POV-Ray : Newsgroups : povray.binaries.images : Reflecting sphere on checkered isosurface (~50kbu) : Re: Reflecting sphere on checkered isosurface (~50kbu) Server Time
3 Oct 2024 00:29:20 EDT (-0400)
  Re: Reflecting sphere on checkered isosurface (~50kbu)  
From: Mick Hazelgrove
Date: 7 Mar 2000 12:25:47
Message: <38c53b9b@news.povray.org>
I really can't get over how good the textures are. It's a talent I noted in
some of your previous work. Great stuff.

BTW I agree, example scenes should be quick to render.

Mick

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"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-8A72C5.04312707032000@news.povray.org...
> In article <38c4c5d4@news.povray.org>, Nieminen Juha
> <war### [at] sarakerttunencstutfi> wrote:
>
> >   Btw, is there some way to get a ramp wave function?
>
> Yes, by using pigment functions. Someone really should add int() and
> float() to the isosurface functions...or are they already supported?
> Anyway, I would suggest you try using multiple gradient patterns, that
> should give the effect you are looking for. I think someone posted an
> example of this...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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